Server

TPS

Ticks Per Second - a measure of server performance. Healthy servers maintain 20 TPS; lower values indicate lag and performance issues that affect gameplay quality.

Usage Example

“The server TPS dropped to 12 during the big faction battle because there were too many entities loaded - the admins need to optimize the mob spawning settings.”

Did You Know?

A single TPS drop from 20 to 15 means the game is running 25% slower than intended, which most players will immediately notice as sluggish and unresponsive gameplay.

Related Terms

Frequently Asked Questions

What does TPS mean in Hytale?

TPS stands for Ticks Per Second, a measure of server performance in Hytale. A tick is one server update cycle. Healthy servers maintain 20 TPS, meaning the game processes 20 updates per second for smooth gameplay.

What causes low TPS on Hytale servers?

Low TPS is typically caused by too many entities (mobs, items) loaded at once, complex redstone or scripted mechanisms, unoptimized plugins, insufficient server hardware, or too many players performing resource-intensive actions simultaneously.

How can server owners improve TPS in Hytale?

Server owners can improve TPS by optimizing mob spawning limits, using efficient plugins, upgrading server hardware, limiting chunk loading distances, scheduling heavy tasks during off-peak hours, and performing regular maintenance.

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